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4347.T JPX

Broadmedia Corporation
1W: +0.4% 1M: +13.8% 3M: +6.4% YTD: -9.8% 1Y: +2.4% 3Y: +29.7% 5Y: +140.3%
¥1,895.00 ($12.01)
+9.00 (+0.48%)
 
Weekly Expected Move ±4.8%
¥1712 ¥1804 ¥1895 ¥1986 ¥2078
JPX · Communication Services · Entertainment · Tech Score Buy · Power 74 · ¥13.5B mcap · 6M float · 0.238% daily turnover
Smart Money Score
No convergence signal
Key Statistics
Market Cap¥13.5B ($85.6M)
52W Range1550-2489
Volume8,200
Avg Volume13,996
Beta-0.00
Dividend¥60.00
Analyst Ratings
No analyst coverage
Company Info
CEOTaro Hashimoto
Employees716
SectorCommunication Services
IndustryEntertainment
IPO Date2002-03-19
Aoyama Tower Place
Tokyo, TY 107-0052
JP
81 3 6439 3725
About Broadmedia Corporation

Broadmedia Corporation, a Tokyo-based company established in 1973, specializes in information technology and content distribution throughout Japan, operating through five distinct business segments. The Studio/Contents division focuses on the production and distribution of feature films, sales of physical media such as DVDs and Blu-ray discs, licensing of television broadcasting rights, and creating supplementary video and audio content like subtitles, dubbing, trailers, and promotional advertisements. This segment also manages several digital entertainment platforms, including Crank In!, Crank In! Trend, the video content service Crank In! Video, and the digital comic platform Crank In! Comic. The Broadcasting segment is involved in program production and distribution, notably offering the Fishing Vision VOD (Video on Demand) service. Within the Technology segment, Broadmedia provides a wide array of services. These include content delivery networks (CDN), robust security solutions, online import services for commercial materials (CM online), electronic delivery for digital cinema, and cloud gaming platforms and applications. Additionally, this segment supplies internet access for hotel guest rooms and conference facilities, equipment monitoring and maintenance, private network solutions, AI-driven offerings, and software development. The Education segment oversees online, credit-based high schools that provide diverse courses, such as eSports, entertainment, and beauty care. It also offers Japanese language education programs specifically designed for non-Japanese speakers. Finally, the Others segment encompasses the management of CYCLOPS athlete gaming, a professional eSports team, alongside broader eSports industry promotion. This segment also sells communication products to various communication carriers.

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For informational purposes only. Not investment advice. Data sourced from SEC filings. Privacy Terms