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Also trades as: 1GME.MI (MIL) · $vol 0M

GME NYSE

GameStop Corp.
1W: -9.6% 1M: +2.1% 3M: +7.8% YTD: +15.9% 1Y: +1.1% 3Y: +81.5% 5Y: -48.6%
$23.33
-0.57 (-2.38%)
 
Weekly Expected Move ±5.8%
$22 $23 $25 $26 $28
NYSE · Consumer Cyclical · Specialty Retail · Tech Score Sell · Power 48 · $12.1B mcap · 421M float · 1.79% daily turnover · Short 56% of daily vol
Credit Risk of going bust: lower than 56% of companies Debt: 26.4% of company value Bonds: $166.7M held by 32 funds → details ▾
Of US companies ranked in the middle of the pack, about 1 in 580 filed for bankruptcy within a year (2020-2025).
If the stock fell to about $0.63 (down 97%), GameStop Corp. would be worth roughly what it owes.
Total debt $4.33B against a stock market value of $12.06B.
Distance to default 5.70 (Merton model): prices to 2026-10-26, balance sheet 2026-08-01, debt counted $2.08B (short-term plus half of long-term), stock volatility 38.8%; Altman Z'' 5.27. A ranking and a back-test, not a forecast.
Bond figures are fund-reported marks (SEC N-PORT) as of Jul 2026. How these are computed.
Smart Money Score
Bullish 75
Insider+$99.2M
Congress—
ETF Holdings—
Key Statistics
Market Cap$12.1B
52W Range17.79-28.3
Volume8,287,402
Avg Volume7,563,549
Beta1.62
Dividend—
Analyst Ratings
6 Buy 20 Hold 10 Sell
Consensus Hold
Company Info
CEORyan Cohen
Employees4,000
SectorConsumer Cyclical
IndustrySpecialty Retail
IPO Date2002-02-13
625 Westport Parkway
Grapevine, TX 76051
US
817 424 2000
About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Recent Insider Trades

NameTypeSharesPriceDate
Cohen Ryan P-Purchase 67,130 $26.75 2026-10-13
Cohen Ryan P-Purchase 777,000 $27.00 2026-10-13
Moore Daniel William S-Sale 15,480 $27.00 2026-10-12
Robinson Mark Haymon S-Sale 3,882 $25.42 2026-10-05
Cohen Ryan P-Purchase 700,000 $24.41 2026-10-02

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For informational purposes only. Not investment advice. Data sourced from SEC filings. Privacy Terms