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Also trades as: 9697.T (JPX) · $vol 86M · CCOEF (OTC) · $vol 0M

CCOEY OTC

Capcom Co., Ltd.
1W: -0.2% 1M: +6.0% 3M: +38.3% YTD: +20.8% 1Y: +1.1% 3Y: +58.0% 5Y: +97.3%
$14.05
+0.32 (+2.29%)
 
Weekly Expected Move ±4.0%
$13 $13 $14 $15 $15
OTC · Technology · Electronic Gaming & Multimedia · Tech Score Neutral · Power 49 · $11.8B mcap · 330M float · 0.039% daily turnover · Short 36% of daily vol
Smart Money Score
Watch 0
Insider—
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ETF Holdings—
Key Statistics
Market Cap$11.8B
52W Range8.63-14.79
Volume9,849
Avg Volume129,805
Beta0.49
Dividend$0.14
Analyst Ratings
0 Buy 0 Hold 1 Sell
Consensus Sell
Company Info
CEOKenzo Tsujimoto
Employees3,976
SectorTechnology
IndustryElectronic Gaming & Multimedia
IPO Date2013-04-02
3-1-3 Uchihirano-machi
Osaka, OS 540-0037
JP
81 6 6920 3600
About Capcom Co., Ltd.

Capcom Co., Ltd., a global entertainment company headquartered in Osaka, Japan, and established in 1979, is dedicated to the full lifecycle of video game creation. The firm comprehensively handles the planning, development, manufacturing, sales, and distribution of games across various platforms, including home consoles, online gaming, mobile devices, and arcade machines, serving markets in Japan and internationally. Its operations are structured into several primary segments: The Digital Contents division is responsible for crafting and marketing both physical (packaged) and digital game titles for consumer home video game systems, alongside developing content for mobile platforms and PC online games. Arcade Operations oversees the management of amusement centers, predominantly "Plaza Capcom" facilities located within commercial complexes, and organizes various events at these venues. The Amusement Equipments segment focuses on the design, production, and sale of hardware components for gaming machines, such as frames and LCD screens, along with their associated software. The Other Businesses segment encompasses a diverse range of activities, including the publication of strategy guides and game art books, the licensing of its intellectual property for movies, animated television programs, music, and merchandise, and a strong emphasis on the growing esports industry. This segment also manages amusement arcades.

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For informational purposes only. Not investment advice. Data sourced from SEC filings. Privacy Terms